Class Archetype · Beta
Sentinel of Faith
Most divine casters answer the call of their god with prayer and scripture. The Sentinel of Faith answers with her shield. Where others preach the protection of the divine, she lives it — placing herself between the faithful and harm, declaring guardianship over those in her care, and refusing to let them fall. She is not merely a healer or a soldier of her faith. She is the reason her allies wake up in the morning.
Alignment: Any
Hit Die: d8
Starting Wealth: 4d6 x 10 gp (average 140 gp). Each character also begins play with an outfit worth 10 gp or less.
Class Skills
The Sentinel of Faith's class skills are Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (history) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Linguistics (Int), Perception (Wis), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).
Skill Ranks at Each Level: 4 + Int modifier
Class Progression
| Level | BAB | Fort | Ref | Will | Special |
|---|---|---|---|---|---|
| 1st | +0 | +2 | +0 | +2 | Shield Casting, Domains, Orisons, Channel Energy |
| 2nd | +1 | +3 | +0 | +3 | Lesson of Faith, Guardianship, Charge of Desperation |
| 3rd | +2 | +3 | +1 | +3 | Voice of Reason 1/day |
| 4th | +3 | +4 | +1 | +4 | Lesson of Faith |
| 5th | +3 | +4 | +1 | +4 | Bastion of Faith I |
| 6th | +4 | +5 | +2 | +5 | Lesson of Faith |
| 7th | +5 | +5 | +2 | +5 | Voice of Reason 2/day |
| 8th | +6 | +6 | +2 | +6 | Lesson of Faith |
| 9th | +6 | +6 | +3 | +6 | Bastion of Faith II |
| 10th | +7 | +7 | +3 | +7 | Lesson of Faith |
| 11th | +8 | +7 | +3 | +7 | Voice of Reason 3/day |
| 12th | +9 | +8 | +4 | +8 | Lesson of Faith |
| 13th | +9 | +8 | +4 | +8 | Bastion of Faith III |
| 14th | +10 | +9 | +4 | +9 | Lesson of Faith |
| 15th | +11 | +9 | +5 | +9 | Voice of Reason 4/day |
| 16th | +12 | +10 | +5 | +10 | Revelation of Faith |
| 17th | +12 | +10 | +5 | +10 | Bastion of Faith IV |
| 18th | +13 | +11 | +6 | +11 | Revelation of Faith |
| 19th | +14 | +11 | +6 | +11 | Bastion of Faith V |
| 20th | +15 | +12 | +6 | +12 | Conduit of Faith |
Spells per Day
Each entry shows base spell slots + 1 domain slot (e.g., 2+1 = 2 base slots and 1 domain slot). The Sentinel does not gain bonus spells from high ability scores in domain slots. A dash indicates no spells of that level are available.
| Level | 0th | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
|---|---|---|---|---|---|---|---|---|---|---|
| 1st | 3 | 1+1 | — | — | — | — | — | — | — | — |
| 2nd | 4 | 2+1 | — | — | — | — | — | — | — | — |
| 3rd | 4 | 2+1 | 1+1 | — | — | — | — | — | — | — |
| 4th | 4 | 3+1 | 2+1 | — | — | — | — | — | — | — |
| 5th | 4 | 3+1 | 2+1 | 1+1 | — | — | — | — | — | — |
| 6th | 4 | 3+1 | 3+1 | 2+1 | — | — | — | — | — | — |
| 7th | 4 | 4+1 | 3+1 | 2+1 | 1+1 | — | — | — | — | — |
| 8th | 4 | 4+1 | 3+1 | 3+1 | 2+1 | — | — | — | — | — |
| 9th | 4 | 4+1 | 4+1 | 3+1 | 2+1 | 1+1 | — | — | — | — |
| 10th | 4 | 4+1 | 4+1 | 3+1 | 3+1 | 2+1 | — | — | — | — |
| 11th | 4 | 4+1 | 4+1 | 4+1 | 3+1 | 2+1 | 1+1 | — | — | — |
| 12th | 4 | 4+1 | 4+1 | 4+1 | 3+1 | 3+1 | 2+1 | — | — | — |
| 13th | 4 | 4+1 | 4+1 | 4+1 | 4+1 | 3+1 | 2+1 | 1+1 | — | — |
| 14th | 4 | 4+1 | 4+1 | 4+1 | 4+1 | 3+1 | 3+1 | 2+1 | — | — |
| 15th | 4 | 4+1 | 4+1 | 4+1 | 4+1 | 4+1 | 3+1 | 2+1 | 1+1 | — |
| 16th | 4 | 4+1 | 4+1 | 4+1 | 4+1 | 4+1 | 3+1 | 3+1 | 2+1 | — |
| 17th | 4 | 4+1 | 4+1 | 4+1 | 4+1 | 4+1 | 4+1 | 3+1 | 2+1 | 1+1 |
| 18th | 4 | 4+1 | 4+1 | 4+1 | 4+1 | 4+1 | 4+1 | 3+1 | 3+1 | 2+1 |
| 19th | 4 | 4+1 | 4+1 | 4+1 | 4+1 | 4+1 | 4+1 | 4+1 | 3+1 | 3+1 |
| 20th | 4 | 4+1 | 4+1 | 4+1 | 4+1 | 4+1 | 4+1 | 4+1 | 4+1 | 4+1 |
Class Features
The following are class features of the Sentinel of Faith.
Weapon and Armor Proficiency
The Sentinel of Faith is proficient with all simple weapons, light armor, medium armor, and shields (including the tower shield). She is also proficient with the favored weapon of her deity.
Shield Casting (Ex)
The Sentinel of Faith may cast all spells while wielding a tower shield without incurring the normal arcane spell failure chance. Her shield serves as a divine focus for all spells that require one; she does not need a separate holy symbol while her shield is in hand.
Spellcasting
A Sentinel of Faith casts divine spells drawn from the cleric spell list. She may prepare and cast any spell on that list, provided she can cast spells of that level. To prepare or cast a spell, she must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against her spells is 10 + the spell level + her Wisdom modifier.
Like a cleric, the Sentinel prepares her spells each day through an hour of prayer or meditation. She receives bonus spells per day for a high Wisdom score. Spells prepared in domain slots must be drawn from one of her two domains.
Domains
The Sentinel of Faith automatically gains access to the Protection domain, regardless of her deity. In addition, she selects one domain granted by her deity and gains access to that domain as well. Each domain provides domain powers and a domain spell slot at each spell level she can cast. Domain spells prepared in a domain slot do not need to be on the cleric spell list, but they can only be prepared in that slot.
Orisons
The Sentinel may prepare a number of orisons (0-level spells) each day as shown on the Spells per Day table. Orisons are not expended when cast and may be used again.
Channel Energy (Su)
At 1st level, the Sentinel of Faith gains the ability to channel positive or negative energy, functioning as a cleric of her Sentinel level. She may use this ability a number of times per day equal to 3 + her Wisdom modifier. The energy channeled deals or heals 1d6 at 1st level, increasing by 1d6 at every odd Sentinel level thereafter (2d6 at 3rd, 3d6 at 5th, and so on, to a maximum of 10d6 at 19th level).
In addition, the Sentinel automatically gains the Protection Variant Channeling, reflecting her role as guardian of her allies:
• Heal — All creatures affected by the channel gain a channel bonus to Armor Class equal to half the number of channel dice (minimum +1) until the end of the Sentinel's next turn.
• Harm — All creatures affected by the channel take a channel penalty to Armor Class equal to half the number of channel dice (minimum -1) until the end of the Sentinel's next turn.
Lesson of Faith (Ex)
At 2nd level, and again at every even level through 14th (2nd, 4th, 6th, 8th, 10th, 12th, 14th), the Sentinel learns a Lesson from her faith, granting her one of the following powers. Unless otherwise noted, each Lesson may only be selected once. The DC of any saving throw called for by a Lesson is equal to 10 + half the Sentinel's level + her Wisdom modifier.
| Lesson | Effect | Repeatable? |
|---|---|---|
| Lesson of Combat | Gain one bonus combat feat for which you meet the prerequisites. | Yes |
| Lesson of Teamwork | Gain one bonus teamwork feat for which you meet the prerequisites. | Yes |
| Lesson of Fortitude | Add your Wisdom modifier as a bonus on all Fortitude saving throws. | No |
| Lesson of Preparation | Gain one bonus metamagic feat for which you meet the prerequisites. | Yes |
| Lesson of Loss | When a Guardianship ally is reduced to 0 or fewer hit points, the Sentinel may expend one cure spell as an immediate action to stabilize that ally and grant all remaining Guardianship allies within 30 feet a +2 morale bonus on attack rolls and saving throws for 1 round. The Sentinel loses hit points equal to the fallen ally's Hit Dice. | No |
| Lesson of Sacrifice | The Sentinel takes a -1 penalty to her AC and grants a +1 shield bonus to AC to all Guardianship allies within 5 feet. For every 4 Sentinel levels she possesses, the penalty and bonus each increase by 1. | Yes |
| Lesson of Vengeance | The Sentinel gains a +1 bonus on attack rolls and damage rolls against any opponent that has struck her since her last turn. This bonus applies to a maximum number of opponents equal to her Wisdom modifier and is tracked separately for each. | Yes |
| Lesson of Grace | Gain a +1 bonus on attack rolls, a +1 dodge bonus to AC, and a +1 bonus on Reflex saving throws. Any condition that causes the Sentinel to lose her Dexterity bonus to AC also causes her to lose this dodge bonus. | No |
| Lesson of Patience | The Sentinel's base speed increases by 10 feet and she gains a +2 bonus on Acrobatics checks. | Yes |
Guardianship (Ex)
At 2nd level, the Sentinel may declare guardianship over a number of individuals equal to 1 + her Wisdom modifier (minimum 1). This declaration is made each day during her spell preparation. The declared individuals are considered her allies for the purpose of all Sentinel class abilities. While any Guardianship ally is within 30 feet, the Sentinel gains the benefit of the Alertness and Bodyguard feats.
Charge of Desperation (Ex)
At 2nd level, once per day as an immediate action, when a Guardianship ally is reduced to 0 or fewer hit points, the Sentinel may charge up to her full movement speed to that ally's side. Once there, she is considered to occupy the same space as her fallen ally. Until the start of her next turn, the fallen ally benefits from full cover and from any successful saving throw the Sentinel makes against area-of-effect spells. On her next available action, the Sentinel must use some form of healing on the fallen ally. The Sentinel gains one additional use of this ability for every 3 Sentinel levels she possesses (2/day at 5th, 3/day at 8th, and so on).
Voice of Reason (Su)
At 3rd level, the Sentinel's voice carries the power to shield her allies. Once per day as a swift action, she may cast Sanctuary on one injured Guardianship ally within 30 feet without expending a spell slot. The Sentinel gains one additional use of this ability at 7th level and every 4 levels thereafter, for a total of 4 uses per day at 15th level.
Bastion of Faith (Su)
Starting at 5th level, the Sentinel projects a protective aura extending 30 feet that encompasses all of her Guardianship allies within range. This aura grows in power as the Sentinel advances in level:
• 5th level (I): Guardianship allies within the aura gain a +1 sacred bonus to Armor Class.
• 9th level (II): The sacred bonus increases to +2 and now also applies to saving throws.
• 13th level (III): The sacred bonus increases to +3 and allies within the aura are immune to fear effects.
• 17th level (IV): The sacred bonus increases to +4 and allies within the aura automatically stabilize if reduced to 0 or fewer hit points.
• 19th level (V): The sacred bonus increases to +5 and allies within the aura gain fast healing 1.
The Bastion of Faith aura is a supernatural ability that functions continuously and requires no action to maintain. It does not function if the Sentinel is unconscious or dead.
Revelation of Faith (Ex)
At 16th level, and again at 18th level, the Sentinel's long years of service unlock a deeper understanding of her role. She may select one Revelation from the following list. Unless otherwise noted, each Revelation may only be selected once.
| Revelation | Effect | Repeatable? |
|---|---|---|
| Chain Healing | A number of times per day equal to her Wisdom modifier, the Sentinel may spontaneously modify a healing spell to chain to one additional target within 30 feet of the original target. This does not change the spell's level or casting time. | No |
| Reach of Faith | The range of all Sentinel class abilities increases by 10 feet. This revelation may be taken twice. | Yes* |
| Eternal Guardian | Once per day as an immediate action, when a Guardianship ally within her Bastion of Faith aura would be reduced to 0 or fewer hit points, the Sentinel may redirect a portion of that damage to herself. She absorbs damage equal to her Wisdom modifier x 5, reducing the damage dealt to her ally by that amount. Any damage exceeding this cap is still dealt to her ally. | No |
| Aegis of the Faithful | Once per day as a swift action, the Sentinel calls on her faith to shield her allies. All Guardianship allies within her Bastion of Faith aura gain DR 5/— for a number of rounds equal to her Wisdom modifier. | No |
| Sanctuary of the Fallen | When the Sentinel uses Charge of Desperation, she may cast one prepared cure spell as part of the same immediate action at no additional action cost. The cure spell must target the fallen ally she has moved to protect. | No |
| Voice of Command | The Sentinel's Voice of Reason ability now affects all Guardianship allies within range simultaneously rather than a single ally. All affected allies must be within range and must meet the normal requirements of the Sanctuary spell. | No |
* Reach of Faith may be selected twice, extending the range of all Sentinel class abilities by a total of 20 feet.
Conduit of Faith (Su)
At 20th level, the Sentinel becomes a living conduit for her god's power. She chooses one of the following two abilities, which she may use in addition to her normal Channel Energy uses:
Holy Beacon: As a swift action, the Sentinel may begin channeling energy as a continuous radiant aura. She may continue this effect as a free action at the start of each of her turns; each round maintained costs one use of Channel Energy. All Channel Energy effects (healing, harm, and variant effects) apply to all valid targets within range each round the Beacon is maintained. The Sentinel may take any other actions while the Beacon persists. The Beacon ends when she chooses to stop, runs out of Channel Energy uses, or is rendered unconscious.
Holy Seal: As a full-round action, the Sentinel may focus her faith and inscribe a Holy Seal onto any flat, stationary surface within reach. The seal radiates her Channel Energy for a number of rounds equal to her Wisdom modifier, affecting all valid targets within the normal Channel Energy radius each round as if the Sentinel herself were channeling. The Sentinel need not remain near the seal for it to function. Only one Holy Seal may be active at a time; placing a second seal immediately ends the first.