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Template

The Hell-Touched Template (Tiefling)

Template Cost: 9 to 11 RP (depending on Base Race vision)

Prerequisite: Any Humanoid base race with 10 RP or less.

History & Origins

In this setting, "Tiefling" describes not a separate species but a bloodline marked by planar corruption. When a mortal lineage brushes against the Lower Planes — through an ancient pact, a curse laid by a fiendish power, or a direct tie of blood — the infernal mark can surface generations later in an unsuspecting child. Hell-Touched individuals retain the general build and social standing of their birth race, but the fiendish blood announces itself unmistakably: horns that curl from the brow, a tail that betrays emotion, hooves instead of feet, skin cast in unnatural hues, or the faint and ever-present smell of brimstone.

Creating a Hell-Touched Character

Choose a Base Race (Human, Elf, Dwarf, etc.). You retain all racial traits of that base race — Ability Scores, Feats, and Skills — except where noted below. Then apply the following modifications.

1. Type (3 RP)

2. Senses & Vision Discount (Variable RP)

The fiendish blood grants the ability to see in total darkness. Template cost is adjusted based on what your base race already possesses.

3. Defensive Traits (3 RP)

4. Magic Racial Traits (1 RP)

5. Skill Racial Traits (2 RP)

6. Ability Score Modifiers (0 RP — Standard Adjustment)

Sample Hell-Touched Characters

The Hell-Forged (Dwarven Tiefling)

Base: Dwarf (10 RP) + Template (9 RP — Free, Darkvision base) = 19 RP

The Fey-Corrupt (Elven Tiefling)

Base: Elf (10 RP) + Template (10 RP — Discounted, Low-Light Vision base) = 20 RP

The Pit-Born (Human Tiefling)

Base: Human (10 RP) + Template (11 RP — Standard, Normal Vision base) = 21 RP

Optional Rule — Variant Heritages: If your campaign uses heritage variants tied to specific fiendish bloodlines (devil-born, demon-spawn, daemon-touched, and so on), you may swap this template’s Ability Score Modifiers and Skill Bonuses for those listed in the appropriate variant. The Type (Native Outsider), Defensive Resistances, and SLA remain unchanged.